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Steel-Plume Marshal (5) (JMP)

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Steel-Plume Marshal (5) (JMP)

Rarity: R
#: 5
Creature Type or Sub Type: Creature — Bird Soldier
P: 3
T: 3
Rules Text Contains: Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Flavor: The defenders watched in terror as the flying V split apart into a bristling battle formation.
Set: Jumpstart
Number: 5
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Steel-Plume Marshal (5) (JMP)—

$0.50

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Description

Rarity: R
#: 5
Creature Type or Sub Type: Creature — Bird Soldier
P: 3
T: 3
Rules Text Contains: Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Flavor: The defenders watched in terror as the flying V split apart into a bristling battle formation.
Set: Jumpstart
Number: 5